What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition
James Paul Gee  
What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition Image Cover
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Publisher:Palgrave Macmillan
Genre:Computers & Internet
Pages:256
ASIN:1403984530
ISBN:9781403984531
Dewey:794.8019
Format:Paperback
Edition:2nd
Release:2007-12-26
Dimensions:0.80 x 9.10 x 6.10 in
Date Added:2009-02-20
Price:$17.95
Rating:4.0 (28 votes)
Summary: James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like "World of WarCraft" and "Half Life 2" are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.